Update - 0.4.0


  • Add music! A menu theme and various jingles all composed by Francesco Corrado.
  • Add control settings. With options to change nanogame controls, and to mirror the positions of touch buttons.
  • Add nanogames:
    • Buzzing Lunch
    • Countin’ Candy
    • Shuffle Dance
    • Suitcase-by-Case
    • Woozy Chomper
  • Add labels showing how much was gained on score and tickets counters.
  • Add “Contributors” tab to the “About” dialog.
  • Add new phrases to the nanogame intermissions.


  • Unify the nanogame selection and random screens.
  • Improve the directional touch controls. Now allowing diagonal inputs.
  • Nanogames:
    • Anagogic Clock: Add a “x” mark to empty slots in the time display, to better convey that any number is acceptable for them.
    • Ballkeep: Slow down the ball at the start, but raise the speed further after the first bounce. Also add arrows on the dominant paddle that disappear after moving it.
    • Punchbag Wallop: Make punching bags translucent when they flinch away and can’t be hit.
    • Thing Factory: Make “things” spawn indefinitely instead of a fixed amount. Also increase size of their touch area.
    • Void Avoider: Increase minimum distance between the player and black hole spawns.
  • Allow choosing which difficulty to start from in practice mode.
  • It’s now possible to pause/quit at the very start of nanogame playing.
  • Double best score slots in the statistics screen from 3 to 6.
  • Allow for search terms in the selection screen to only contain negatives.
  • Disable “Mute When the Game Loses Focus” option by default, as it doesn’t work correctly on some cases.
  • Make status icons on the pause menu in the nanogame HUD have the same color as their unpaused counterparts.
  • Various minor visual changes across the game’s interface.


  • Fix occasions where one could start playing with less nanogames selected than necessary in the selection screen.
  • Fix bug in nanogame selection screen when typing too fast in the search bar. Turns out that it wasn’t Android only.
  • Nanogames:
    • Papercuts: Fix cutting very close to the inner cutout area making the nanogame unwinnable instead of triggering the failure state in rare occasions.
    • Void Avoider: Fix black hole spawns being wrongfully offset, leading to some cases where it could spawn inside the player.
  • Fix ellipsis on cutoff names in nanogame buttons glitching on window resize.
  • Fix “Start” button’s tooltip in the arcade menu appearing even when hidden.


Android 40 MB
Apr 21, 2021
GNU+Linux / *BSD - 64 Bits 34 MB
Apr 21, 2021
GNU+Linux / *BSD - 32 Bits 33 MB
Apr 21, 2021
macOS 46 MB
Apr 22, 2021
Windows - 64 Bits 33 MB
Apr 21, 2021
Windows - 32 Bits 33 MB
Apr 21, 2021

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