Update - 0.4.0
Librerama » Devlog
Added
- Add music! A menu theme and various jingles all composed by Francesco Corrado.
- Add control settings. With options to change nanogame controls, and to mirror the positions of touch buttons.
- Add nanogames:
- Buzzing Lunch
- Countin’ Candy
- Shuffle Dance
- Suitcase-by-Case
- Woozy Chomper
- Add labels showing how much was gained on score and tickets counters.
- Add “Contributors” tab to the “About” dialog.
- Add new phrases to the nanogame intermissions.
Changed
- Unify the nanogame selection and random screens.
- Improve the directional touch controls. Now allowing diagonal inputs.
- Nanogames:
- Anagogic Clock: Add a “x” mark to empty slots in the time display, to better convey that any number is acceptable for them.
- Ballkeep: Slow down the ball at the start, but raise the speed further after the first bounce. Also add arrows on the dominant paddle that disappear after moving it.
- Punchbag Wallop: Make punching bags translucent when they flinch away and can’t be hit.
- Thing Factory: Make “things” spawn indefinitely instead of a fixed amount. Also increase size of their touch area.
- Void Avoider: Increase minimum distance between the player and black hole spawns.
- Allow choosing which difficulty to start from in practice mode.
- It’s now possible to pause/quit at the very start of nanogame playing.
- Double best score slots in the statistics screen from 3 to 6.
- Allow for search terms in the selection screen to only contain negatives.
- Disable “Mute When the Game Loses Focus” option by default, as it doesn’t work correctly on some cases.
- Make status icons on the pause menu in the nanogame HUD have the same color as their unpaused counterparts.
- Various minor visual changes across the game’s interface.
Fixed
- Fix occasions where one could start playing with less nanogames selected than necessary in the selection screen.
- Fix bug in nanogame selection screen when typing too fast in the search bar. Turns out that it wasn’t Android only.
- Nanogames:
- Papercuts: Fix cutting very close to the inner cutout area making the nanogame unwinnable instead of triggering the failure state in rare occasions.
- Void Avoider: Fix black hole spawns being wrongfully offset, leading to some cases where it could spawn inside the player.
- Fix ellipsis on cutoff names in nanogame buttons glitching on window resize.
- Fix “Start” button’s tooltip in the arcade menu appearing even when hidden.
Files
Android 40 MB
Apr 21, 2021
GNU+Linux / *BSD - 64 Bits 34 MB
Apr 21, 2021
GNU+Linux / *BSD - 32 Bits 33 MB
Apr 21, 2021
macOS 46 MB
Apr 22, 2021
Windows - 64 Bits 33 MB
Apr 21, 2021
Windows - 32 Bits 33 MB
Apr 21, 2021
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Librerama
A free/libre fast-paced arcade collection of mini-games.
Status | In development |
Author | Yeldham |
Tags | Arcade, free-software, minigames, Open Source |
Languages | German, English, Portuguese (Brazil) |
More posts
- Update - 0.6.1May 06, 2023
- Update - 0.6.0Apr 25, 2023
- Update - 0.5.0Nov 20, 2021
- Update - 0.4.1Apr 26, 2021
- Tutorial With Tips on Designing Nanogames Has Been ReleasedFeb 26, 2021
- Update - 0.3.0Aug 15, 2020
- Guide for Those Who Want to Contribute Translating the GameJul 14, 2020
- Update - 0.2.0Jun 26, 2020
- Update - 0.1.1Apr 24, 2020
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