Update - 0.6.0
Librerama » Devlog
Added
- Add lobby! This will be the entrance point to the rest of the game, and where you will be able to buy nanogames (and more in the future), or just talk with the staff (position that for now is solely occupied by a lovable placeholder).
- Add option to pick a specific control type in the control settings.
- Add tutorial section to the arcade menu.
- Add help button to the search bar in the nanogame selection screen, which shows a popup explaining the search features. This should hopefully make them more discoverable.
- Add asynchronous shader compilation for the desktop. This will help avoid the micro-stutters that occur when particles appear for the first time.
- Add Dutch translation (thanks to Vistaus).
- Add keyboard shortcut (“/”) to quickly focus the search bar across menus.
Changed
- Change the initial quantity of nanogames given at the start to 6. More can be bought with tickets in the new lobby.
- Allow binding the joysticks in the control settings.
- Make nanogame inputs use the left joystick by default when using a joypad.
- Nanogames:
- Anagogic Clock: Allow a margin of error of 1 minute in both hour and minute hands on all difficulties.
- Buzzing Lunch: Vertically increase the tongue’s hitbox to avoid potential cases where collisions won’t register on higher speeds.
- Take into account the joystick deadzone on some areas.
- Make use of multithreading when switching scenes and loading nanogames (if the platform allows it).
- Hide pause button when using a joypad.
- Add best scores that haven’t beat any previous ones if there’s still space in the statistics screen.
- Keep popup dialogs centered when the screen size is changed.
- Stop the community nanogames warning from appearing at the start when community nanogames were enabled before.
- Better center status icons in the nanogame HUD.
- Give a more subtle appearance to the nanogame description panel in the pause screen.
Fixed
- Fix overuse of VRAM.
- Nanogames:
- Countin’ Candy: Fix one of the answers sometimes showing a less than 1 value in difficulty 3.
- Woozy Chomper: Fix Woozy’s body segments still moving once the nanogame is over.
- Fix actions from joypad inputs and touch buttons not triggering if they were held before a nanogame is listening for inputs.
- Fix cases where a selected nanogame button couldn’t be pressed when using the randomize feature in the nanogame selection screen.
- Fix search bars with text changing size when the window is resized.
- Fix rare, yet insistent bug in the nanogame selection screen when typing too fast, again…
- Fix best scores not being updated if a new one has the same points as the others.
- Fix being able to pause just as the gates in the nanogame HUD close at the start, which caused problems with the music.
Files
Android 49 MB
Apr 25, 2023
GNU+Linux / *BSD - 64 Bits 42 MB
Apr 25, 2023
GNU+Linux / *BSD - 32 Bits 42 MB
Apr 25, 2023
macOS 54 MB
Apr 25, 2023
Windows - 64 Bits 40 MB
Apr 25, 2023
Windows - 32 Bits 40 MB
Apr 25, 2023
Godot Resource Pack (PCK) 29 MB
Apr 25, 2023
Source Code
External
Apr 25, 2023
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Librerama
A free/libre fast-paced arcade collection of mini-games.
Status | In development |
Author | Yeldham |
Tags | Arcade, free-software, minigames, Open Source |
Languages | German, English, Portuguese (Brazil) |
More posts
- Update - 0.6.1May 06, 2023
- Update - 0.5.0Nov 20, 2021
- Update - 0.4.1Apr 26, 2021
- Update - 0.4.0Apr 21, 2021
- Tutorial With Tips on Designing Nanogames Has Been ReleasedFeb 26, 2021
- Update - 0.3.0Aug 15, 2020
- Guide for Those Who Want to Contribute Translating the GameJul 14, 2020
- Update - 0.2.0Jun 26, 2020
- Update - 0.1.1Apr 24, 2020
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